J: Refereed Journal Article / BC: Book Chapter / BR: Book Review / EE: Encyclopedia Entry

[J48] Moller, A. C., Kornfield, R. & Lu, A. S. (2024). Competition and digital game design: A self-determination theory perspective. Forthcoming at Interacting with Computers. PMCID: TBA [html]
[J47] Lu, A. S., Green, M. C. & Alon, D. (2024) The effect of animated Sci-Fi characters’ racial presentation on narrative engagement, wishful identification, and physical activity intention among children. Journal of Communication, 74(2), 160-172. PMCID: 11001265 [html]
[J46] Moller, A., Sousa, C. V., Lee, K., Alon, D. & Lu, A. S. (2023) Active video game interventions targeting physical activity behaviors: Systematic review and meta-analysis. Journal of Medical Internet Research. 25, e45243. PMCID: 10230359 [html]
[J45] Moller, A., Sousa, C. V., Lee, K., Alon, D. & Lu, A. S. (2023) A comprehensive systematic content analysis of active video game (AVG) intervention research. Forthcoming at Digital Health. PMCID: TBA [html]
[J44] Lu, A. S., Green, M. C., Sousa, C. V., Hwang, J., Lee, I.-M., Thompson, D. & Baranowski, T. (2023) To pause with a cliffhanger or a temporary closure? The differential impact of serial vs. episodic narratives on children’s physical activity behaviors. Forthcoming at Communication Research. PMCID: TBA [pdf]
[J43] Lu, A. S., Pelarski, V., Swaminathan, N., Baran, A., McGarrity, E., Alon, D. & Sousa, C. V. (2023) The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games. Virtual Reality. 27(3), 1607–1622. PMCID: 9888740 [html]
[J42] Sousa, C. V., K. J. Lee, Alon, D., Sternad, D. & Lu, A. S. (2023) A systematic review and meta-analysis of the effect of active video games on postural balance. Archives of Physical Medicine and Rehabilitation, 104(4), 631-644. PMCID: 10142571 [html]
[J41] Monashefski, A., Alon, D., Baranowski, T., Barreira, T. V., Chiu, K., Fleischman, A., Green, M. C., Huang, S., Samuels, R., Sousa, C. V., Thompson, D. & Lu, A. S. (2023) How much did it cost to develop and implement an eHealth intervention for a minority children population that overlapped with the COVID-19 pandemic. Contemporary Clinical Trials, (125) 107044. PMCID: 9721158 [html]
[J40] Monashefski, A., Alon, D., Baran, A., Borah R., Lee, K., McGarrity, E., Menon, H., Sousa, C., Swaminathan, N. & Lu, A. S. (2022) Running an active gaming-based randomized controlled trial during the COVID-19 pandemic: Challenges, solutions and lessons learned. Public Health in Practice, 3, 100259. PMCID: 9044649 [html]
[J39] Alon, D., Sousa, C. V., & Lu, A. S. (2021) What type of body shape moves children? An experimental exploration of the impact of narrative cartoon character body shape on children’s narrative engagement, wishful identification, and exercise motivation. Frontiers in Psychology, 12. PMCID: 8312721 [html]
[J38] Sousa, C. V., Hwang, J., Cabrera-Perez, R., Fernandez, A., Misawa, A., Newhook, K. & Lu, A. S. (2021) Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students. Journal of Sport and Health Science, 11(2), 164-171. PMCID: 9068577 [html]
[J37] Sousa, C. V., Hwang, J., Simoes, H. G., Sun, K. J. & Lu, A. S. (2021) Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games. BMC Pediatrics, 21(1), 80. PMCID: 7883419 [pdf]
[J36] Hwang, J., Hillman, C. H., Lee, I-M, Fernandez, A. & Lu, A. S. (2021) Comparison of inhibitory control after acute bouts of exergaming between children with obesity and their normal weight peers. Games for Health Journal, 10(1), 63-71. PMCID: 9754696 [pdf]
[J35] Alon, D., Sousa, C. V., Baranowski, T., Barreira, T. V., Cabrera-Perez, R., Chiu, K., Fernandez, A., Fleischman, A., Huang, S., Hwang, J., Green, M. C., Lee, I-M., Lee, K., Lessard, S., Levitsky, L. L., Misawa, A., Noubary, F., Samuels, R., Sun, K. J., Thompson, D., & Lu, A. S. (2020) The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol. Contemporary Clinical Trials, 96, 106087. PMCID: 7494553 [pdf]
[J34] Sousa, C. V., Fernandez, A., Hwang, J. & Lu, A. S. (2020) The effect of narrative on physical activity via immersion during active video game play in children: Mediation analysis. Journal of Medical Internet Research, 22(3), e17994. PMCID: 7157497 [html]
[J33] Lu, A. S., Green, M. C. & Thompson, D. (2019) Using narrative game design to increase children's physical activity: Exploratory thematic analysis. Journal of Medical Internet Research (JMIR) - Serious Games. 7(4), e16031. PMCID: 6895869 [html]
[J32] Hwang, J., Lee, I-M., Fernandez, A., Hillman, C., & Lu, A. S. (2019) Exploring energy expenditure and body movement of exergaming in children of different weight status. Pediatric Exercise Science, 31(4), 438-447. PMCID: 7030900 [pdf]
[J31] Baranowski, T., Baranowski, J., Chen, T., Buday, R., Beltran, A., Dadabhoy, H., Ryan, C. & Lu, A. S. (2019) Videogames that encourage healthy behavior did not alter fasting insulin or other diabetes risks in children: Randomized clinical trial. Games for Health Journal, 8(4), 257-264. PMCID: 6686687 [pdf]
[J30] Baranowski, T., Ryan, C., Hoyos-Cespedes, A. & Lu, A. S. (2019) Nutrition education and dietary behavior change games: A scoping review. Games for Health Journal, 8(3), 153-176. PMCID: 6909754 [pdf]
[J29] Levac, D. & Lu, A. S. (2019) Does narrative feedback enhance children’s motor learning in a virtual environment? Journal of Motor Behavior, 51(2), 199-211. PMCID: 6988522 [pdf]
[J28] Hwang, J., Fernandez, A. & Lu, A. S. (2018) Application and validation of activity monitors’ epoch lengths and placement sites for physical activity assessment in exergaming. Journal of Clinical Medicine, 7(9), 268. PMCID: 6162850 [pdf]
[J27] Hwang, J. & Lu, A. S. (2018) Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults. Scientific Reports-Nature, 8(1), 11020. PMCID: 6054679 [pdf]
[J26] Lu, A. S. & Kharrazi, H., A state-of-the-art systematic content analysis of games for health (2018). Games for Health Journal, 7(1), 1-15. PMCID: 5797326 [pdf]
[J25] Robinson, T. N., Banda, J. A., Hale, L., Lu, A. S., Fleming-Milici, F., Calvert, S. L. & Wartella, E. (2017) Screen media exposure and obesity in children and adolescents. Pediatrics, 140(S2), S91-S101. PMCID: 5769928 [pdf]
[J24] Baranowski, T., Blumberg, F., Gao, Z., Kato, P. M., Kok, G., Lu, A. S., Lyons, E. J., Morrill, B. A., Peng. W., Prins, P. J., Snyder, L., Staiano, A. & Thompson, D. (2017) Getting research on games for health funded.  Games for Health Journal, 6(1), 1-8. PMCID: 5549802 [pdf]
[J23] Lu, A. S., Baranowski, T., Hong, S. L., Buday, R., Thompson, D., Beltran, A., Dadabhoy, H. R. & Chen, T. (2016) The narrative impact of active video games on physical activity among children: A feasibility study. Journal of Medical Internet Research, 18(10), e272. PMCID: 5086024 [html]
[J22] Davies, V., Mafra, R., Beltran, A., Baranowski, T., & Lu, A. S. (2016) Children’s cognitive and affective responses about a narrative versus a non-narrative cartoon designed for an active video game. Games for Health Journal, 5(2), 114-119.PMCID: 4842948 [pdf]
[J21] Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., Kato, P. M., Lu, A. S., Maloney, A. E., Mellecker, R., Morrill, B. A., Peng, W.,Shegog, R., Simons, M., Staiano, A. E., Thompson, D., & Young, K. (2015) White paper: Games for health for children – Current status and needed research. Games for Health Journal, 4(6), 1-12. PMCID: 4770851 [pdf]
[J20] Brand, L., Beltran, A., Buday, R., O’Connor, T., Hughes, S., Baranowski J., Diep, C., Lu, A. S., & Baranowski T. (2015) Prose fiction as a narrative companion for a vegetable parenting videogame. Games for Health Journal, 4(4), 305-311. PMCID: 4532897 [pdf]
[J19] Lu, A. S. (2015) Narrative in exergames: Thoughts on procedure, mechanism, and others. Games for Health Journal, 4(1), 19-24. PMCID: 4580141 [pdf]
[J18] Straker, L. M., Fenner, A. A., Howie, E. K., Feltz, D. L., Gray, C. M., Lu, A. S., Mueller, F., Simons, M., & Barnett, L. M. (2015) Efficient and effective change principles in Active Video Games. Games for Health Journal, 4(1), 43-52. PMCID: 4808282 [pdf]
[J17] van’t Riet, J., Crutzen, R., & Lu, A. S. (2014) How effective are active videogames among the young and the old? Adding meta-analyses to two recent systematic reviews. Games for Health Journal, 3(5), 311-318. PMCID: 4808291 [pdf]
[J16] Lu, A. S., Baranowski, J., Islam, N., & Baranowski, T. (2014) How to engage children in self-administered dietary assessment programs. Journal of Human Nutrition and Dietetics, 27(S1), 5-9. PMCID: 3883798 [pdf]
[J15] Moderator: Baranowski, T. Participants: Lu, A. S., Buday, R., Lyons, E. J., Schell, J., & Russoniello, C. (2013) Stories in games for health: More pros or cons? Games for Health Journal, 2(5): 256-263. PMCID: 4971408 [pdf]
[J14] Baranowski, T., Buday, R., Thompson, D., Lyons, E. J., Lu, A. S., & Baranowski, J. (2013) Developing games for health behavior change: Getting started. Games for Health Journal, 2(4), 183-190. PMCID: 3892986 [pdf]
[J13] Lu, A. S. (2013) An experimental test of the persuasive effect of source similarity in narrative and nonnarrative health blogs. Journal of Medical Internet Research, 15(7), e142. PMCID: 3742394 [html]
[J12] Lu, A. S., Kharrazi, H., Gharghabi, F., & Thompson D. (2013) A systematic review of health games on childhood obesity prevention and intervention. Games for Health Journal, 2(3), 131-141. PMCID: 3833378 [pdf]
[J11] Brown, J. D., Zhao, X., Wang, M. N., Liu, Q., Lu, A. S., Li, L. J., Oritz, R., Liao, S., & Zhang, G. (2013) “Love is all you need”: A content analysis of romantic love and sex in Chinese entertainment television. Asian Journal of Communication, 23(3), 229-247. [pdf]
[J10] Baranowski, T, Baranowski, J., O’Connor, T., Lu, A. S., & Thompson, D. (2012) Is enhanced physical activity possible using active video games? Games for Health Journal, 1(3), 228-232. PMCID: 3833366 [pdf]
[J9] Lu, A. S., Baranowski, T, Thompson, D., & Buday, R. (2012) Story immersion of video games for youth health promotion: A review of literature. Games for Health Journal, 1(3), 199-204. PMCID: 3833363 [pdf]
[J8] Kharrazi, H., Lu, A. S., Gharghabi, F., & Coleman, W. (2012) A scoping review of health game research: Past, present, and future. Games for Health Journal, 1(2), 153-164. PMCID: 3884078 [pdf]
[J7] Lu, A. S., Thompson, D., Baranowski, J, Buday, R., & Baranowski, T. (2012) Story immersion in a health video game for child obesity prevention. Games for Health Journal, 1(1), 37-44. PMCID: 3779587 [pdf]
[J6] Mitchell, W. J., Szerszen, K. A., Lu, A. S., Schermerhorn, P. W., Scheutz, M., & MacDorman, K. F. (2011) A mismatch in the human realism of face and voice produces an uncanny valley. i-Perception, 2(1), 10-12. PMCID: 3485769 [pdf]
[J5] Baranowski, T., Thompson, D., Buday, R., Lu, A. S., & Baranowski, J. (2010) Design of video games for children’s diet and physical activity behavior change. International Journal of Computer Science in Sport, 9(S), 3-17. PMCID: 4214274 [pdf]
[J4] Lu, A. S., Baranowski, J., Cullen, K. W., Jago, R., Thompson, D., & Baranowski, T. (2010) Interactive media for childhood obesity prevention. Health Communication, 25(6&7), 581-582. PMCID: 3356586 [pdf]
[J3] Lu, A. S. (2009) What race do they represent and does mine have anything to do with it? Perceived racial/ethnic categories of anime characters. Animation: An Interdisciplinary Journal, 4(2), 169-190. (Most Read Article) [pdf] Reprinted in 2014 in M. Allen & R. Sakamoto (Eds.), Japanese Popular Culture: Critical Concepts in Asian Studies, Volume IV: Globalizing Japanese Popular Culture: The Coolness of Japan? (pp. 250-270) London: Routledge.
[J2] Lu, A. S. (2008) The many faces of internationalization in Japanese anime. Animation: An Interdisciplinary Journal, 3(2), 169-187. (Most Cited Article) [pdf]
[J1] Lu, A. S. (2007) The characteristics of introductory research methods courses in mass communication doctoral programs. Journalism and Mass Communication Educator, 62(3), 289-304. [pdf]
[BC8] DeSmet, A., Baranowski, T., Thompson, D. & Lu, A. S.  (2023) Fantasy, facts and fun: Digital health games for impact and implementation. Forthcoming in G. J. de Bruijn & H. Vandebosch (Eds.), Handbook on Health, Media, and Communications, as part of the Handbook of Communication Science series (P. Schulz & P. Cobley, Series Eds.) Berlin: Mouton de Gruyter [pdf]
[BC7] Lu, A. S., Buday, R., Thompson, D., & Baranowski, T. (2016) What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses. In S. Tettegah & W. D. Huang (Eds.), Emotions, technology, and digital games. (pp. 137-155) London: Elsevier Publications. [pdf]
[BC6] van't Riet, J., Alblas, E., Crutzen, R., & Lu, A. S. (2016) The effectiveness of active videogames on BMI among young people: A meta-analysis. In D. Novák, B. Tulu, & H. Brendryen (Eds.), Holistic perspectives in gamification for clinical practice. (pp. 277-292) London: IGI Global. [pdf]
[BC5] Lu, A. S., Kharrazi, H., & Baranowski, T. (2015) Digital Spieleanwendungen im Bereich Ernährung: Eine systematische Übersichtsarbeit (Digital games for nutrition and healthy eating: A systematic review). In Dadaczynski, K., Schiemann, S. & Paulus, P. (Eds.), Gesundheit spielend fördern? Potentiale und Herausforderungen von digitalen Spieleanwendungen für die Gesundheitsförderung und Prävention (Health promotion through gaming? Potentials and challenges of digital games for health promotion and prevention). (pp. 261-281) Weinheim: Beltz Juventa. (In English and German) [English version pdf]
[BC4] Bolchini, D. & Lu, A. S. (2013) Channel. In P. J. Schulz & P. Cobley (Eds.), Handbooks of communication science. (pp. 397-410) De Gruyter Mouton: Berlin, Germany.
[BC3] Baranowski, T., O’Connor T., Hughes, S., Beltran, A., Baranowski, J., Nicklas, T., Sleddens, E., Thompson, D., Lu, A. S., & Buday R. (2012) Smart phone video game simulation of parent-child interaction: Learning skills for effective vegetable parenting. In S. Arnab, I. Dunwell, & K. Debattista (Eds.), Serious games for healthcare: Applications and implications. (pp. 248-265) London: IGI Global. [pdf]
[BC2] Lu, A. S., Baranowski, J., Thompson, D., Cullen, K. W., Baranowski, T., Jago, R., & Buday, R. (2011) Five-a-Day and Fit-for-Life Badge Programs for cancer prevention in Boy Scouts. In R. Elk & H. Landrine (Eds.), Interventions to reduce cancer disparities: Research funded by the American Cancer Society. (pp. 169-191). New York: Springer Publications. [pdf]
[BC1] Brown, J. D. & Lu, A. S. (2009) Mass media effects on young people’s sexual health. In R. Ma (Ed.), Health communication and Public Health. (pp. 47-64; pp. 179-192). (In English and Chinese). Hong Kong Educational Publishing Co.: Hong Kong.
[BR2] Lu, A. S. (2013) Book review of Serious games for healthcare: Applications and implications (S. Arnab, I. Dunwell, and K. Debattista, 2012, IGI Global, London), Games for Health Journal 2(5), 313-314. [pdf]
[BR1] Lu, A. S. (2012) Book review of Video games and learning: Teaching and participatory culture in the digital age (K. Squire, 2011, Teachers College, Columbia University, New York and London), Journal of Children and Media 7(2), 277-280. [pdf]
[EE3] Lu, A. S. (2022) Narrative Appeals. In E. Ho, C. Bylund, & J. van Weert (Eds.), International Encyclopedia of Health Communication. Hoboken, NJ: Wiley. [html] [pdf]
[EE2] Lu, A. S. & Hwang, J. (2020) Physical Activity. In Jan Van den Bulck (Ed.), International Encyclopedia of Media Psychology. Hoboken, NJ: Wiley-Blackwell. [html] [pdf]
[EE1] Brown, J. D. & Lu, A. S. (2006) Media’s effect on sexual behavior. In J. Arnett (Ed.), Encyclopedia of children, adolescents, and the media. (pp. 753-755). Thousand Oaks, CA: Sage Publications.